A Game by Ali — Pre-Production 2025

HAFT KHAN

The Seven Trials of Rostam

"A third-person action-puzzle game rooted in a 1,000-year-old Persian epic that has never been given a game worthy of it."

Third-Person Action Puzzle PC + Console Vertical Slice Funding
Watch Trailer ↓
01 — Overview

The Game at a Glance

Genre

Third-Person Action-Puzzle

Target Platforms

PC (primary), PS5, Xbox Series X

Stage

Pre-Production — seeking vertical slice funding

Funding Ask

$280,000 – $320,000

Source Material

Ferdowsi's Shahnameh (c. 1000 AD)

IP Status

Original — public domain source epic

HAFT KHAN is a third-person action-puzzle game based on the Seven Trials of Rostam — the greatest hero in Persian mythology — drawn from Ferdowsi's Shahnameh, the 50,000-verse national epic of Iran, written around the year 1000 AD. It is to Persian civilization what Homer's Odyssey is to Greece. It has never been adapted into a premium game. HAFT KHAN intends to change that.

02 — The Game

Show Me the Game

"Your horse is smarter than most people. He is also your entire HUD."

You play as Rostam — enormous, near-immortal, carrying a mace the size of a tree. Your horse Rakhsh has saved your life more times than you can count. In HAFT KHAN, Rakhsh is not just a mount — he is your compass, your threat detector, your stamina gauge, and your conscience. His breathing, his ears, his refusal to move forward: these are your UI. There is no minimap. There is no waypoint marker. There is just a very wise horse and seven mythic worlds trying to destroy you both.

The Seven Worlds

I
The Golden Steppe

Tutorial district. Open grasslands. The world teaches you everything through Rakhsh before it becomes dangerous.

II
River Reed Forest

Dense waterlogged jungle. Visibility collapses. Sound becomes survival.

III
Ruins of Dej-e Maran

A serpent city frozen mid-collapse. Puzzle-heavy. Architecture as enemy.

IV
The Darkwood

No light source permitted. Rakhsh is blind. You navigate by sound and memory.

V
Lion's Domain

A savannah ruled by a divine beast. Combat becomes ritual. Brute force will fail you.

VI–VII
The Witch's Court & The Dragon's Throne

Deception, sorcery, and the game's final reckoning. Every mechanic converges.

Four Design Principles

Invisible Onboarding

No tutorial prompts. The world teaches through consequence.

Progressive Diegetic HUD

Every UI element is inside the world. Rakhsh is the interface.

Alternating Rhythm

Combat and puzzle beats trade off. Neither overstays its welcome.

No Minimap. Ever.

Spatial awareness is a skill to develop, not a crutch to rely on.

03 — Market

Why Should This Game Exist Now?

The games market is saturated with Norse mythology, Greek mythology, and Western medieval fantasy. Players are hungry for worlds they have not already memorized. HAFT KHAN offers something genuinely new to a global audience — and something deeply resonant to the 300+ million people across Iran, Afghanistan, Tajikistan, and the broader Persian-speaking world for whom the Shahnameh is cultural bedrock.

Comparable Titles

Title What We Borrow What We Do Differently
Shadow of the Colossus Sparse world, diegetic design, mythic weight Multi-world structure, mounted combat with full agency
God of War (2018) Third-person action, narrative epic, cultural depth Persian IP, puzzle emphasis, no omnipresent narrator
Assassin's Creed (Origins/Odyssey) Historical/mythological world-building, combat Concentrated 7-world structure, no open world bloat
Prince of Persia: Sands of Time Persian aesthetic, acrobatic puzzle-action Authentic epic source, not Western interpretation of Persia

Target Audience

The Gap

No premium action game has ever been built authentically on the Shahnameh. Not one. The IP is 1,000 years old, universally recognized across the Middle East and Central Asia, completely public domain, and completely untouched by the games industry. That is the gap. HAFT KHAN fills it.

04 — Team

The Team

HAFT KHAN is currently led by a single founder with a proven track record of shipping software products across multiple platforms.

Ali — Founder, Director, Lead Developer

Planned Hires at Funding

The studio model is lean by design for the vertical slice phase: a small, focused team executing a well-documented design with clear milestones. The founder's direct technical background means engineering decisions are made at the design level, not outsourced to an intermediary.

05 — Traction & Data

Where We Are Now

HAFT KHAN is in pre-production. The design foundation is complete and documented in detail.

Data Plan Post-Funding

06 — Community & Marketing

Community & Marketing

HAFT KHAN's greatest marketing asset is its source material. The Shahnameh is not a niche reference — it is the founding text of Persian identity, taught in schools across Iran, Afghanistan, and Tajikistan, and revered in diaspora communities worldwide. The game's existence is itself a story worth covering.

Pre-Launch Strategy

Publisher Support Requested

07 — Production

Production Plan

Milestone 1 — Months 1–3
Greybox Prototype

Core movement, Rakhsh behavior system, one combat encounter, one puzzle encounter. Engine selected, team contracted. Deliverable: playable build for internal review.

Milestone 2 — Months 4–6
Vertical Slice — Khan I (Golden Steppe)

Full art pass, final character models (Rostam + Rakhsh), complete audio design, full 30–40 min playable district. Deliverable: publisher-ready demo build.

Milestone 3 — Post Vertical Slice
Full Production Funding Round

Using completed vertical slice to secure full production budget ($2.5M–$3.5M estimated) for all 7 Khans over 24–30 months.

Budget Breakdown — Vertical Slice

UE5 Lead Developer $12,000
3D Character Artist $6,000
Environment Artist $5,000
Animator $6,000
Sound & Music $2,000
Tools, Assets & Licenses $3,000
QA & Playtesting $2,000
Contingency (10%) $4,000
Total Ask $280,000 – $320,000

Note: Range reflects scope flexibility. Founder time is not billed. Upper range includes 6-month runway and full marketing setup costs.

08 — The Ask

What We Need

We are seeking a publishing partner for the vertical slice phase of HAFT KHAN. This is the proof-of-concept investment — the build that will unlock the full production round.

$280K – $320K
Vertical Slice Funding

To discuss, contact:

Ali.ali110@gmail.com

Beyond Funding

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"The Shahnameh has waited a thousand years for a game worthy of it. We don't intend to make it wait much longer."